Official Rules Of The “All My Rowdy Friends” Fantasy Football League
The
Team
· Each
team consists of 12 players broken up by position and acquired in The Draft as
follows:
2 Quarterbacks
3 Running Backs
4 Receivers (either Wide
Receivers, Tight Ends, or a combination of both)
2 Kickers
1
Defensive/Special Team
·
Note that the Defensive/Special Team is
an actual team (i.e. Raiders) and you receive points for any defensive or
special teams scores by that team and also receive points based on the number
of points allowed by that team.
The
League
· The
league will consist of 14 teams broken up into 3 divisions. Two divisions of 5
teams each and one division of 4 teams. Teams will be separated into divisions
by geographic regions as determined prior to Draft Day, in order to maximize
natural rivalries.
· Teams
will play 17 games each, following the schedule drawn up before Draft Day.
The
Draft
· The
Draft will consist of 12 rounds with teams randomly picking prior to The Draft
for selection order
· Round
1 will go from Team 1 through Team 14 then Round 2 will begin with Team 14 and
reversing sequentially back to Team 1, continuing in this snake-like fashion
with all the odd rounds going 1 through 14 and all the even rounds going 14
through 1
· You
may pick any player / position at any time provided you don’t pick a player
already taken and don’t exceed the maximum number of players per position.
· A
player can be used at any position at which he played last year. This usually
only applies to some RB/WR/TE scenarios but in some rare cases, like the early
Kordell Stewart years, QB’s as well.
Scoring
and Seasonal Play
· Each
week you play a different team according to The Schedule. The winner of each
game receives 3 dollars, all ties are split $1.50 per team, see The Prize Fund
for further information
· A
team’s score consists of the total points scored by ALL 12 players (counting
the defensive/special teams as a "player" here) on the roster for
that week, according to the following system:
Rushing TD 1 – 44 yards |
6 points for the runner |
Rushing TD 45+ yards |
12
points for the runner |
Passing TD 1- 29 yards |
3 points for the thrower |
|
3 points for the receiver |
Passing TD 30-44 yards |
3 points for the thrower |
|
6 points for the receiver |
Passing TD 45+ yards |
6 points for the thrower |
|
6
points for the receiver |
Kicking |
3 points per FG 1 – 49 yards |
|
6 points per FG 50+ yards |
|
1 point per Extra Point |
2 point conversion |
2 points for the runner if rushed in |
|
1 point for the passer if passed in |
|
1 point for the receiver if passed in |
Defensive
TD (fumble
recovery, interception return, block punt recovered for TD, etc) |
6 points for the defensive scoring team |
Safety |
2 points for the defensive team |
Special Teams TD (kickoff return TD, punt return
TD, fake field goal, fake punt, etc) |
6 points for the scoring team |
|
6 points for the individual player(s) |
Points Allowed by Team Defense |
6 points if 0 points allowed |
|
3 points if 1 – 6 points allowed |
|
1 point if 7 – 9 points allowed |
Scoring
Notes
· Keep
in mind that a running back can throw or catch a TD, a receiver or quarterback
can rush for a TD, etc.
· Fumble
recoveries for TD’s on offense count 6 points for the recovering player NOT the defensive/special team
· Note that all
rushing and passing TD’s 45 yards and over, as well as TD receptions of 30
yards and over, are worth DOUBLE POINTS
EXCEPT KICK RETURNS, which by their nature are almost always over 45 yards,
AND DEFENSIVE SCORES, a good percentage of which are of the
"long" variety, and thus would skew the scoring inproportionately
· Also note that all
field goals 50 yards and over are worth DOUBLE
POINTS, or 6 in this case
· Any
2 point conversions off of fake extra point attempts will count for the
individual players involved, NOT the
special teams as I am anticipating this being too hard to keep track of without
actually watching all the games
· A
player may score "twice" on the same play, as an individual player on
a roster AND as a special teams
player. For example, Brian Mitchell running back a punt for a TD, the team who
has him as a RB gets 6 points as well as the team that has the Eagles as a
defensive/special team. Keep in mind that the "player scoring twice"
rule may apply in other bizarre scoring circumstances as well.
· Any
touchdown that results from a pass completion, than a lateral by the receiver
to a third player, who then scores the TD shall be counted as a rushing TD for
the player who receives the final lateral unless the official scoring
states a TD pass has occurred (for example, Peyton Manning 30 pass to Edgerrin
James, even though James may have received a “hook and ladder” lateral from
Marvin Harrison) . In that case the passer/receiver combo listed on the scoring
detail line of the box score will receive the appropriate points.
· We’ll
use the box scores that appear in USA Today on Monday and Tuesday (for the
Monday night game) as our “official” scoring for resolving all scoring
disputes.
· The
Deion Rule is now a permanent rule.
Should any player decide to play on both offense and defense (Champ
Bailey, Charles Woodson, et al) and someone drafts/adds that player into their
offensive position (usually WR), ALL
TD’s whether offensive, defensive or kick returns count for that player
individually (in addition to the defensive and kick return ones counting for
whoever has the player’s team as well)
· The
team scoring the most points in the league each week will win an additional 1
dollar. Should more than one team tie, the dollar will be split evenly among
all tied teams unless some arrangement is worked out among the owners (i.e.
play for it the next week with the highest scoring team getting the whole
dollar, or donating it to their favorite charity)
· Other
end of season scoring prizes will be given out as well according to The Prize
Fund, published before Draft Day
End
of Season Awards
· The
League Champion will be determined by the best won/lost record for the season
with all ties for positions being broken by the Tiebreakers rules set out
below.
· All
prizes will be paid out according to the League Prize Fund, published before
Draft Day, after all money owed to the league is paid by the owners
Tiebreakers
· All
ties for position will be broken according to the following criteria:
1) Best Overall Winning Percentage, ties
count as 1/2 a win and 1/2 a loss
2) Total Accumulated Points Scored
for the WHOLE YEAR
3) Head - to - Head record
4) Point differential (points
for less points against)
5) Best single week score
6) Coin flip, or in the case of end of
season awards, money is split
· Should
more than one team tie for a position, then the "head to head"
tiebreaker will not be used unless one team has "swept" the others.
· Once
one tie has been resolved, should others still occur (i.e. a three way tie
resolves into a two) then begin again with the first tie breaker and proceeding
until tie is broken
Player
Transactions
· There
will be NO TRADING allowed (sorry
guys, it’s too much to keep track of and too easy to abuse and throw off the
league balance)
· If
a player on your team gets injured, cut, benched, suspended, has a bye week, or
just plain sucks you can replace him at any time with a player from the Free
Agent Pool. All rosters are frozen on Wednesday night at 8PM for games on
the upcoming weekend. That is you must make a transaction by Wednesday for
that player to count for the next weekend’s games. If one of your players gets
injured on a Thursday, it’s too late, you’re stuck with him for the upcoming
week.
· There
will be no reserving of players. Any player dropped is put back into the Free
Agent Pool and will not be available until the following week. So if someone
drops a RB, say Jerome Bettis in Week 2, no one else can pick him up until the
following week, thereby ensuring that everyone has an equal opportunity at all
available free agents.
· An
exception to the “free agents are not immediately available” rule stated above
will be made at the QB and Kicker positions since there may be a need to
"recycle" free agents among teams if more than the currently
outstanding number of free agents at that position are needed. Any QB’s or K’s
dropped by one team may be picked up by another team in the same week if so
desired. Please contact the league
office on Wednesday to see who’s available if the need arises.
· All
transactions cost either 1 or 2 dollars. A $1.00 charge is for replacing
players who are "definitely injured" and will not dress for the next
game, as determined by an "OUT" or “DOUBTFUL” status in the weekly
injury report. A $2.00 fee will be applied for any "non injury"
related moves such as replacing a “QUESTIONABLE” or “PROBABLE” player, a player
with a bye week or dropping an ineffective player. All transaction fees
collected will be factored into the League Prize Fund as percentages.
· Should
two teams wish to claim the same player from the Free Agent Pool in the same
week, the team with the lowest current position in the overall standings shall
be awarded the player.
· If
any of your Draft Day picks get cut before Opening Day you will be allowed to
replace them, at no additional charge, with an available free agent on a
"first come, first served" basis
· If
you draft a QB or Kicker who gets "benched" before Opening Day you
may replace him at no additional charge with a free agent of your choosing,
also on a "first come, first served" basis or you can do nothing and
automatically receive his backup/replacement on Opening Day (as determined by
whoever starts the game or attempts the first XP or FG). This special rule only
applies to QB’s and Kickers, NOT
running backs or receivers. Keep in mind also that this only applies to QB’s
who assume backup roles and kickers who are cut or deemed "kickoff
specialists" BEFORE Opening
Day. Anyone gets benched after Week 1, the usual transaction rules apply.
The
“Lower Team In The Standings Rule”
Should
two teams wish to claim the same player from the Free Agent Pool in the same
week, the team with the lowest current position in the overall standings shall
be awarded the player.
·
Under this rule each team will be
allowed to acquire only one player at a time.
By that I mean the last place team in the standings can not claim five
players in a week and expect to get them all by virtue of this rule. That would make it virtually impossible for
the higher teams to get anyone at all.
·
Whenever a team sends in a transaction
involving a player from the Free Agent Pool be sure to include a couple of
alternate selections as well in case you get “bumped” by teams lower than you
in the standings. When making multiple
transactions in a given week be sure to state the “priority” of each as well as
this will also determine whom you get should another team, or teams, claim the
same player. If a priority is not
explicitly stated for a set of transactions, I will assume that the priority of
your selections is the order in which they have been received/listed.
·
All players claimed during a particular
week will be allocated one at a time starting with the lowest claiming team
getting it’s first choice, then the second lowest team getting their highest
available choice and so on until each team requesting a new player has
one. If extra “rounds” become necessary
to fill teams’ multiple claims, the lowest team still needing a player will get
it’s next highest available claim and so on until everyone’s roster is complete
once again.
·
Injury and performance transactions
carry the same weight. A team needing
to replace an injured player will be given no preference, other than standings
rank, over a team wishing to replace an ineffective player.
·
If due to “bumping” or a lack of
alternates a team does not have another choice available The Commissioner will
do everything in his power to attempt to contact that team and obtain another
choice. Should the inability to contact
the team (owner is currently on Safari in The Congo) cause an inadequate delay
in the distribution of the remaining players, or “spill over” into the start of
a new transaction period (i.e. Thursday), that team will be forced to keep that
player until the next transaction period begins (i.e. the following week).
·
If two teams that are tied in the
standings request the same player in a given week the tie shall be broken by
the tie breaking criteria set forth in these rules.
·
The previous week’s standings, the
one’s posted on the league website before stats are calculated, will always be
used to determine standings placement as all transactions are allocated prior
to the calculating of the current week’s stats. For priority for Week Two transactions (the Wednesday before Week
Two games), when there will be Week One stats being calculated but no “last
week’s standings” available, we’ll use reverse order of drafting. For example, the person drafting 14th
will have priority over the person drafting 6th if they both want the same
player going into Week Two.
Free
Agent Pool
· The
Free Agent Pool is defined as any players currently on an NFL roster, an NFL
practice squad, players holding out in contract negotiations, players on the
Injured List, or unsigned free agents that are not a part of any fantasy team’s
active roster or reserve list.
Basically anybody you can think of, including the likes of Lawrence
Phillips and Barry Sanders.
Governance
· At
such times that it becomes necessary to make a rules interpretation The Commissioner’s
word will be FINAL. Of course, after rendering such finality,
The Commissioner is open to all impeachment proceedings and other acts of
subjugation that may undercut his authority.
So in the interest of fairness (not to mention keeping my body intact),
The Commissioner reserves the right to form a Committee to handle any disputes
that may arise. The Committee will then
take a vote, with the majority ruling becoming law. The Committee, should it be used, shall consist of The
Commissioner and all other readily available league owners who are not
currently involved in the dispute at hand and would care to vote on it. In the event of a tie vote, The Commissioner
will have the final say.
Season
to Season
· The
“All My Rowdy Friends” Fantasy Football League shall not be a “keeper”
league. That is all players will be
thrown back into the free agent pool at the end of the season and be available
for drafting by all teams the following season.
Amendments
To The Official Rules
· Any
changes to these rules must be made by a majority vote of all active members of
The “All My Rowdy Friends” Fantasy Football League at the time the amendment is
proposed, preferably in the off season or immediately preceding the Draft. In no way, shape or form shall The
Commissioner have any weight in this vote.
One more than half will make it a rule.
So sayeth the Shepherd…
A
Few Draft Day Guidelines
· Until
further notice, the “All My Rowdy Friends” Fantasy Football League Draft will
be rotated amongst the homes of all league owners who are willing to allow such
a group of ruffians to take over their living room for an entire Saturday
afternoon. Anyone wishing to host such
a momentous event can contact the league office for scheduling information.
· The
Draft will be held no later than the first Saturday prior to the start of the
NFL season. All efforts will be made to
choose a day prior to the opening of the season that is amenable to all league
owners but if no date can be agreed upon than the Saturday prior to the start
of the season shall be deemed Draft Day.
· It
is not necessary to be present to draft your team although it is highly advisable. The chat room at The
Commish’s Office web site (www.commish.com)
may be used for remote drafting and you may deem anyone you choose to draft
your team for you in your absence. Just
be careful whom you choose!
Miscellaneous
· Stats
are published every week, usually compiled on Wednesday night and then posted
to the league’s web site by Thursday morning.
· The
Official League Website, The Commish’s
Office, can be found on the World Wide Web at http://www.commish.com and contains up to date stats on the league,
owner e-mail addresses (dissing through e-mail is greatly encouraged!) as well
as other sports related items for your browsing and research convenience (how’s
that for a plug!)
· Remember,
we’re doing this to bring some fun into our otherwise mundane lives! Fun is
what counts! The money just isn’t good enough to lose friends over...
· Good
luck and enjoy the season!