Official Constitution Of The Slap Shot Fantasy Hockey League

 

Preamble

We, The People of the Slap Shot Fantasy Hockey League, in order to form a more perfect League, hereby declare Tie Domi the Keeper Of Justice, kiss domestic Tranquillity good-bye, promote the general Welfare in cities like Calgary and Tampa Bay, and secure the Blessings of our lost puberty, to ourselves and those that have gone before, do ordain and establish this Constitution for The Slap Shot Fantasy Hockey League, and also finish this run-on sentence.

 

I. Object

To assemble a lineup of National Hockey League players whose cumulative statistics during the regular season, compiled and measured by the methods described in these rules, exceed those of all other teams in the league. 

 

II. Teams

·         The Slap Shot Fantasy Hockey League shall consist of from 10-16 teams with each team’s roster being made up of the required number of active players, and as injuries occur, a reserve list of injured players, acquired according to the Draft Day rules set forth below and being drawn from a pool of ALL current National Hockey League players.

·         A team must have 18 players on its active roster at all times.

·         The number of players on a team’s active roster must be at the required level and positional integrity must be intact after the completion of any transaction.

 

III. Roster

A team’s active roster consists of the following players:

·         9 Forwards (any mix of Left Wings, Centers and Right Wings)

·         6 Defensemen

·         3 Goalies

 

Positional integrity shall be considered met when the allocation of all of a team’s active players among eligible positions meet the above requirements.

 

A player may only appear on one team’s roster (active and reserve) at one time but may appear on multiple team rosters during the course of the season as a result of trades and waiver transactions.

 

IV. The Draft

·         The order of drafting in the first round will be determined by random draw to be held on Draft Day once at least one representative from each team is in attendance.

·         This order will hold for the odd rounds of the draft (1st, 3rd, 5th, etc.) and will reverse for the even rounds of the draft (2nd, 4th, 6th, etc.). That is, the team with the 1st overall pick in the draft will pick first in the first round but last in the 2nd round and 1st again in the 3rd round.  Conversely the team picking last in the first round will pick 1st in the 2nd round and last in the 3rd round.  Essentially a “snaking” draft order will occur, 1 through 10 (or the highest team) in round 1, 10 (or the highest team) back to 1 in round 2 and so on…

·         Each round a team may select one player from the pool of available players to fill a position on the team roster that remains open.

·         Players drafted who end up being released, sent to the minors or put on the Injured List before Opening Day can be replaced free of charge before Opening Day.  A $1.00 fee is assessed if the owner wishes to place this released or injured player on the team’s Reserve List.

·         The Draft shall be considered complete when every team has 18 players on it’s active roster. 


V. Position Eligibility

·        A player may be assigned to any position at which he appeared in 10 or more games in the preceding season.  If a player did not appear in 10 games at a single position, he may be drafted only at the position at which he appeared most frequently.  If a player has appeared in the same number of games at two or more positions, but not in 10 games at any of them, that player is eligible at ALL positions in which he has played that maximum number of games. 

·         The 10 game/most games rule is used only to determine the position(s) at which a player may be drafted.  Once the season is under way, a player becomes eligible for assignment to any position at which he has appeared at least once.

 

VI. Fees

The entry fee for entering a team into The Slap Shot Fantasy Hockey League shall be $30. That is, each team will leave the draft with a balance of $30.  During the season fees shall be assessed for common transactions.  All fees go into the Prize Pool and are paid out after the season to the top teams in the standings. See Prize Money section for more details. The fees are as follows:

 

Entry Fee:             $30.00 per team after drafting 18 active players

 

Injury

Transactions:            $1.00 to place the injured player on team’s Reserve List and add another player.

$1.00 to drop an injured or released player and replace him with another player

         without placing the injured player on team’s Reserve List

                        $1.00 to bring a player back to the Active Roster from the Reserve List.

 

Performance

Transactions:             $1.00 to drop an under performing player and add a new player

 

Trades:                  $1.00 per team, regardless of how many players are involved

 

See the Transaction sections for more details on each type of transaction.

 

VII. Prize Money

All fees shall be paid promptly at the end of the season to the League Treasurer, who is empowered by The League to do anything in his power to assure that all fees are paid in a timely fashion.  The money shall then be divided up among the teams as follows:

 

Any team leading the league in a particular category (see Standings section for category list) shall be awarded $10 extra for each category led.

 

Additionally, prizes will be awarded according to Final Standings:

 

1st Place - 40% of prize fund (after category prizes)

2nd Place - 25%

3rd Place - 15%

4th Place - 10%

5th Place -  5%

6th Place -  3%

7th Place -  2%


VIII. Standings

The following criteria are used to determine team performance:

 

SKATING

·         Total Goals Scored (G)

·         Total Assists (A)

·         Composite Plus/Minus Rating (+/-)

·         Penalty Minutes (PIM), by the way “more is better” in this exciting category!

 

GOALTENDING

·         Total wins (W)

·         Composite Goals Against Average (GAA)

·         Composite Save Percentage (SV %)

 

Teams are ranked from first (best) to last (worst) in each of the seven categories and given points for each place.  For example, in a ten team league, the first place team in a category receives ten points, the second place team nine, and so on down to one point for last place.  The team with the most points at the end of the season wins the league.  Point totals do not accumulate from week to week but rather are recalculated each week based on each team’s cumulative totals. For example, a team that has 49 points in one week and 47 the next has a point total of 47 (the latest recalculation, NOT 96 (the total of the two weeks).

 

·         Goaltender’s offensive statistics (G, A, PIM) are not counted in a team’s offensive totals.

·         In cases of ties in an individual category, the tied teams are assigned points by totaling points for the rankings at issue and dividing the total by the number of teams tied. For example if two teams in a ten team league tie for 1st and 2nd in Assists, the point values for those two spots (10 and 9 points) would be totaled (19) and then divided by the number of tied teams (2) with each team getting in this case, 9 ½ points.

·         In cases of ties in total points at the end of the season, prize money will be split accordingly.

·         From time to time it may become necessary to determine who is the “lower team in the standings” when a tie occurs, usually for player allocation when two teams request the same player in a given week.  All ties for places in the standings are determined by comparing placements of teams in individual categories.  Respective performances are calculated and a point given to each team for bettering the other.  Should one team total more points than the other, that team is given the higher position. 


IX. Statistics

The weekly player performance summaries (a.k.a statistics) compiled by Fantasy Sports Stats (they're in Canada, eh!) and sent to me via e-mail every Thursday morning shall be considered the Official Statistics for computation of standings in The Slap Shot Fantasy Hockey League.

 

·         The effective date of any transaction for the purposes of statistical calculation is the next Thursday on or following the day of the transaction.  Weekly statistics shall consist of a player’s statistics for games played from Thursday to Wednesday.  For example, if you pick up a player on Friday, you don’t get his statistics (or lose the dropped players statistics) until the next Thursday.  The absolute deadline for acquiring players is Noon on Thursday.  Any players taken on Thursday morning will be eligible for statistics starting that night. 

·         Transactions recorded on Draft Day and before Opening Day, including trades and call-ups to replace injured or farmed out players, are effective Opening Day.  Transactions occurring during the week after Opening Day will be effective the first Thursday after Opening Day.

·         Any player on a fantasy team roster cut from an NHL roster between Draft Day and Opening Day may be replaced at no charge on a first come, first served basis with a player from the Free Agent Pool.

·         Performance statistics of a player shall be assigned to a team only when that player is on the active 18 man roster of that team.  It is common for a player to appear on the roster of more than one fantasy team during the season because of trades and waiver moves.  Even a player who is not traded may spend time on a team’s reserve list, during which period any numbers he might compile for his major league team do not count for his fantasy team.

·         Once a player is dropped from the active roster, any statistics accumulated while on the active roster stay with that fantasy team’s cumulative totals.  Likewise, any player added to a roster does not bring his previous totals with him. 

·         League statistics will be calculated on a weekly basis, usually Thursday night, and consist of all statistics from the previous week’s (Thursday through Wednesday) games.

·         The league stats will be made available for viewing and download on the league’s web site at HTTP://WWW.COMMISH.COM, usually by Thursday or Friday the latest of the week.  Owners needing other delivery arrangements need to make The Commissioner aware of such on Draft Day and you will be accommodated to the best of our abilities.

 

X. Transactions

In general there are three types of player transactions that can be made:

1.       an injury transaction,

2.       a performance transaction,

3.       or a trade.


XI. Injury Transactions

An injury transaction is one that involves a player who has been:

1.       placed on the Injured List by his NHL team,

2.       released from the NHL (a.k.a. unconditionally released),

3.       sent down to the minors,

4.       listed as “day-to-day” or “out indefinitely”,

5.       or retires.

 

·         To replace such a player, a team must either a)release this player outright from it’s roster or b) place the player on it’s reserve list.  In either case, the team is now free to choose any player from the Free Agent Pool to replace the injured (or farmed out) player, so long as the effect of placing the free agent on the active roster does not result in a loss of positional integrity.  For example, if a team’s forward gets injured, that team can replace him with another forward from the Free Agent Pool, OR if an defenseman on the active roster is also eligible as a forward then that defenseman can be shifted into the injured player’s forward position and a defenseman from the Free Agent Pool can be added to the active roster.

·         There is no limit on the number of players a team may have on its reserved list at one time.

·         Once the injured or farmed out player becomes available again (he comes off the Injured List or gets called back to the NHL), provided he has been put on his team’s reserve list, he can then be placed back onto the active roster in place of any player on the active roster who plays the same position. The player whose roster spot the uninjured player assumes must be dropped back into the Free Agent Pool, unless an injury to that player allows him to be put on the team’s reserve list.

·         A team has two weeks from the time that a player retains active status (comes off Injured List, gets called up, etc.) to reinstate him to the active roster.  Failure to do so in the two week time period will result in the player being dropped back into the Free Agent Pool. The two week period is not an absolute “14 day” period.  The perhaps inappropriately named “two week period” shall begin the day the player appears in a box score after having been out for some period of time and shall end on the first Thursday (the transaction deadline day) on or following the 14th day after the “two week” period begins. Should conflicting transaction dates appear, The Commissioner reserves the right to decide when the “two week” period should begin by using the box scores that appear on ESPN.COM to determine  the “official” transaction date.

·         Should two teams wish to claim the same player from the Free Agent Pool in the same week, the team with the lowest current position in the overall standings shall be awarded the player.  This rule will be in effect for the entire season.

·         A team need not replace an injured or farmed out player immediately, an injury transaction can be made at any time so long as the player is on the Injured List or in the minors (or both!) at the time of the transaction.

·         A suspended player or a player who has been “holding out” in contract negotiations, is not eligible for any transactions and is “frozen in place” (on either the active roster or the reserve list) until he comes off of suspension or signs a contract.  A player suspended or holding out for a full season will result in a frozen roster spot for the remainder of the season. A team may choose to drop the suspended or holding out player from its active roster.  If a team chooses to do so, they must drop the player, they cannot reserve him. 

·         The fee for making an injury transaction is $1.00 regardless of whether or not you choose to place the injured player on your Reserve List.  After the reserved player comes off the Injured List or gets recalled back to the NHL, there is an additional $1 fee to re-instate him onto your active roster.  There is no fee if you decide to drop the player from your team’s Reserve List.

·         There is no limit to the number of injury transactions a team may make in a season.

·         Statistics for the newly acquired player begin accruing on the games of the first Thursday on or following the transaction date. The statistics (if any) for the dropped/reserved player will keep accruing until such a time as the newly acquired player’s statistics kick in.


·         Once a player has been dropped back into the Free Agent Pool, that player must remain there until the next transaction period so that every owner has the opportunity to acquire the dropped player if they so desire.  For example, a team drops Jaromir Jagr (!?) on Thursday of a given week.  No team may pick up Jagr until after the next Thursday so that the drop may show up in the weekly stats and everyone has knowledge that Jagr is now a free agent. Of course in this case, a feeding frenzy will ensue, but we’ll let The Commissioner handle those!

·         You may only make one move per player per week.  A player cannot be put on the Reserve List and brought back off the Reserve List in the same week.  A player may also not be acquired in a trade and then immediately dropped to make room for another player.  Nor may a player be traded to more than one team in the same week.  An example of this rule prevents owners from reserving an injured player on Thursday, adding a new guy on Thursday, reactivating the now uninjured player on Saturday and dropping a player other than the one added on Thursday.  You also cannot pick up an injured player, immediately reserve him and then add another player in the vacated spot. If a player is hurt and returns in the same week, or comes off the Injured List and goes back on in the same week, you can only make on move with that player for that week.  The only exception to this rule will be injured players drafted on Draft Day, who may be reserved and replaced immediately after the Draft or before Opening Day.

·         A player may be brought back to the Active Roster from the Reserve List at any time in anticipation of that player returning from injury in the middle of the next statistics week.  For example, the deadline for transactions is Thursday and you read that your star goalie is coming off the Injured List on the next Sunday.  You may elect to bring your injured player back to the Active Roster early, before he comes off the Injured List (the usual $1.00 fee applies, of course) so that you won’t “miss” a half week’s worth of statistics for that player. Of course, the player you decide to drop from the roster to make room for the injured player may do more in a full week than the injured player could do in a half week, or it can happen the other way.  You make the call.

 

XII. Performance Transactions

A performance transaction occurs when a team decides to make a change to the active roster for reasons other than those described in the Injury Transaction section above.  A skater who isn’t playing well or a defenseman who’s had more “healthy scratchs” than starts as of late are just two examples of performance transactions.

 

·         To replace such a player, a team must release this player outright from it’s roster. The team is now free to choose any player from the Free Agent Pool to replace the ineffective player, so long as the effect of placing the free agent on the active roster does not result in a loss of positional integrity.  For example, if a team’s forward gets injured, that team can replace him with another forward from the Free Agent Pool, OR if an defenseman on the active roster is also eligible as a forward then that defenseman can be shifted into the injured player’s forward position and a defenseman from the Free Agent Pool can be added to the active roster.

·         There is no limit to the number of performance transactions a team may make in a season.

·         Should two teams wish to claim the same player from the Free Agent Pool in the same week, the team with the lowest current position in the overall standings shall be awarded the player.  This rule will be in effect for the entire season.

·         A suspended player or a player who has been “holding out” in contract negotiations, is not eligible for any transactions and is “frozen in place” (on either the active roster or the reserve list) until he comes off of suspension or signs a contact.  A player suspended or holding out for a full season will result in a frozen roster spot for the remainder of the season. A team may choose to drop the suspended or holding out player from its active roster.  If a team chooses to do so, they must drop the player, they cannot reserve him. 

·         There is a $1.00 fee assessed for making a performance transaction.

·         Statistics for the newly acquired player begin accruing on the games of the first Thursday on or following the transaction date. The statistics (if any) for the dropped player will keep accruing until such a time as the newly acquired player’s statistics kick in.

·         Once a player has been dropped back into the Free Agent Pool, that player must remain there until the next transaction period so that every owner has the opportunity to acquire the dropped player if they so desire.  For example, a team drops Jaromir Jagr (!?) on Thursday of a given week.  No team may pick up Jagr until after the next Thursday so that the drop may show up in the weekly stats and everyone has knowledge that Jagr is now a free agent. Of course in this case, a feeding frenzy will ensue, but we’ll let The Commissioner handle those!

·         Again, just like with Injury Transactions, you may only make one move per player per week.  See the Injury Transactions section above for more clarification of this rule.

 

XIII. The “Lower Team In The Standings Rule”

Should two teams wish to claim the same player from the Free Agent Pool in the same week, the team with the lowest current position in the overall standings shall be awarded the player.  This rule will be in effect for the entire season.

 

·         Under this rule each team will be allowed to acquire only one player at a time.  By that I mean the last place team in the standings can not claim five players in a week and expect to get them all by virtue of this rule.  That would make it virtually impossible for the higher teams to get anyone at all. 

·         Whenever a team sends in a transaction involving a player from the Free Agent Pool be sure to include a couple of alternate selections as well in case you get “bumped” by teams lower than you in the standings.  When making multiple transactions in a given week be sure to state the “priority” of each as well as this will also determine who you get should another team, or teams, claim the same player.

·         All players claimed during a particular week will be allocated one at a time starting with the lowest claiming team getting it’s first choice, then the second lowest team getting their highest available choice and so on until each team requesting a new player has one.  If extra “rounds” become necessary to fill teams’ multiple claims, the lowest team still needing a player will get it’s next highest available claim and so on until everyone’s roster is complete once again.

·         Injury and performance transactions carry the same weight.  A team needing to replace an injured player will be given no preference, other than standings rank, over a team wishing to replace an ineffective player.

·         If due to “bumping” or a lack of alternates a team does not have another choice available The Commissioner will do everything in his power to attempt to contact that team and obtain another choice.  Should the inability to contact the team (owner is currently on Safari in The Congo) cause an inadequate delay in the distribution of the remaining players, or “spill over” into the start of a new transaction period (Thursday), that team will be forced to keep that player until the next transaction period begins (the following Thursday).

·         If two teams that are tied in the standings request the same player in a given week the tie shall be broken by comparing placements of teams in each of the individual categories.  Respective performances are calculated and a point given to each team for bettering the other.  Should one team total more points than the other, that team is given the higher position. 

·         The previous week’s standings will always be used to determine standings placement as all transactions are allocated prior to the calculating of the current week’s stats.


XIV.  Free Agent Pool

The Free Agent Pool is defined as any players currently on an NHL roster, holding out in contract negotiations or the Injured List that are not a part of any fantasy team’s active roster or reserve list.  Minor leaguers are not considered free agents (unless they are deemed “contract holdouts”) although a minor leaguer may reside on an active roster or reserve list if he was on a major league roster at one time and through owner neglect, or should I say strategy, he is still on a fantasy team.

 

XV. Trades

·         From the completion of the Draft until February 15th (about one month prior to the NHL trading deadline), fantasy league teams are free to make trades of any kind without limit except as follows:  so long as the active rosters of both teams involved in a trade reflect the required position distribution upon completion of the transaction and the number of active players changing sides on each team is equal, the trade is considered a valid trade. For example, if Team A wants to swap Eric Lindros to Team B for Martin Brodeur then Team A will have to throw in a goalie and Team B a forward to make the deal valid. 

·         THE ANTI-FIRE SALE RULE: From February 15th to the NHL trading deadline, trades may take place ONLY between teams that are within three positions of each other in the standings.  That is, a 5th place team may trade with any team from 2nd through 8th, the last place team only with the three teams above his, etc.

·         THE ANTI-FIRE SALE EXCEPTION: From February 15th to the NHL Trading Deadline, teams that are “out of the money” (8th through last places) may trade freely without restrictions amongst themselves without worrying about the “three places in the standings” rule.

·         No trades will be allowed after the NHL Trading Deadline.

·         There is no limit to the number of trades a team may make in a season.

·         Trades involving players from a team’s reserve list need not meet positional requirements or numerical equivalencies.  That is, Team A can trade two reserve defensemen for Team B’s reserved forward and goalie, or just the goalie. 

·         There is a $1.00 fee assessed to each team for the trade regardless of the number of players involved.  A one-for-one swap costs just as much as a four-for-four swap.

·         Trading of cash or other “future considerations” is not allowed.  All trades must be strictly player(s) for player(s).

·         Again, just like with Injury Transactions, you may only make one move per player per week.  A player may not be traded to more than one team in a given week.  See the Injury Transactions section above for more clarification of this rule.

 

Trades involving players on both the active roster and the reserve list are subject to the following rules:

·         After a trade is completed, the players changing teams may reside on either the acquiring team’s active roster OR reserve list, provided that all positional requirements are met after the dust clears.  Moves from the reserve list to the active roster (or vice versa) as result of a trade WILL NOT count against the “one move per player per week” rule. All trades of this variety must involve an equal number of active players on both sides and maintain positional integrity.

·         If a player does remain on the acquiring team’s reserve list after a trade, the “two week” rule still applies to that player.  All the “uninjured” time accumulated while the player was on his former team carries over. The acquiring team doesn’t get an extra two weeks to reactivate him to their active roster. 

·         If a “frozen” player (that is, a player who has been suspended, or a player who has been holding out all season in contract negotiations) is traded he remains “frozen” on his new team as well until he meet such requirements that he may become “unfrozen”.


XVI. Governance

At such times that it becomes necessary to make a rules interpretation The Commissioner’s word will be FINAL.  Of course, after rendering such finality, The Commissioner is open to all impeachment proceedings and other acts of subjugation that may undercut his authority.  So in the interest of fairness (not to mention keeping my body intact), The Commissioner reserves the right to form a Committee to handle any disputes that may arise.  The Committee will then take a vote, with the majority ruling becoming law.  The Committee shall consist of The Commissioner, and all other league owners who are not currently involved in the dispute at hand and would care to vote on it.  In the event of a tie vote, The Commissioner will have the final say. 

 

XVII. A Few Draft Day Guidelines and The Official League Burger

Until further notice, the official sight of the Slap Shot Fantasy Hockey League Draft shall be Oddfellow’s Rest, a restaurant/pub located in Hoboken, New Jersey, and home of the now infamous Big Easy Burger, the official hamburger of the Slap Shot Fantasy Hockey League. The Draft will be held no later than the first Saturday following the start of the NHL season.  All efforts will be made to choose a day prior to the opening of the season that is amenable to all league owners but if no date can be agreed upon than the Saturday following the start of the season shall be deemed Draft Day.  It is not necessary to be present to draft your team although it is highly advisable. You may deem anyone you choose to draft your team for you in your absence.  Just be careful who you choose!

 

XVIII. Season to Season

The Slap Shot Fantasy Hockey League shall not be a “keeper” league.  That is all players will be thrown back into the free agent pool at the end of the season and be available for drafting by all teams the following season.

 

XIX.  Amendments To The Constitution

Any changes to these rules must be made by a majority vote of all active members of The Slap Shot Fantasy Hockey League at the time the amendment is proposed, preferably in the off season or immediately preceding the Draft.  In no way, shape or form shall The Commissioner have any weight in this vote.  One more than half will make it a rule.  So sayeth the Shepherd…